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Many of these issues can also be found in No Man's Sky, but the impact of both major and minor glitches, as well as the initial 2016 launch might have all been avoided with the freedom that comes with Early Access.
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Some of the glitches and lack of quality of life that persist with Unknown Worlds' flagship title are actually a great example of this, as players are more willing to either forgive the errors, or mod certain features into Subnautica themselves. The label of Early Access comes with an amount of leeway from fans, a certain benefit of doubt that some games are able to use to grow and others sometimes use as a crutch to stay broken. Considering that communication and allowing the hype before launch get out of hand was No Man's Sky's biggest problem in 2016, it's possible that taking the Early Access route could have kept the game's public perception intact. For Unknown Worlds, the several graphical overhauls, consistent story additions, and developer communication with players proved to make Subnautica one of the best examples of Early Access. There are plenty of games that have given Early Access as a concept a good name, and plenty that have made the practice look like a half measure to rush out an unfinished game without any intent to fix prevailing issues. Interestingly enough, looking at the post-launch development, it's possible that a different approach could have saved face for No Man's Sky and Hello Games. However, the consensus is that Hello Games has mostly fixed the initial problems from launch.
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Of course, there are players that still might not be impressed with the current state of No Man's Sky, or others that prefer it before all the extra features were added. Many fans of the now-epic space-sim will often claim that there are three types of opinions revolving around No Man's Sky: fans that love the current build of the game, players that gave up back in 2016, and onlookers that never picked it up. While No Man's Sky's updates, and the transparency that has come following those foundational improvements, have brought players back around, the stigma still stands with many players that never gave the game a chance after the initial fallout. However, when it comes to the public perception of the two, outside of their playerbases, Subnautica will often come out on top as a result of Unknown Worlds' consistent communication with those fans. Exactly what moving forward might mean after the end of the sequel is still up in the air, but there is still plenty to be done to best keep up with fan expectations and delivering on requested quality of life improvements.ĭiehard fans of either Subnautica or No Man's Sky each stand by their respective games, and many players are fans of both.
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Even with the release of the sequel Subnautica: Below Zero, and the original game moving to PS5, the developer is still openly communicating with fans about how to best improve the series moving forward. Then, after the official release of Subnautica 1.0, Below Zero also started out with much of the development happening at a surface level, with fans guiding the way.įrom the very beginning, fans were asked to submit feedback as alpha and beta builds were released, and that channel is still open between players and Unknown Worlds to this day. Starting out in Early Access, developer Unknown Worlds Entertainment took fan feedback with every step of the process, leading the original game to its launch. On the opposite end of the spectrum for an indie survival title, Subnautica has had one of the most open and transparent development cycles than most games. Considering the lack of interest in jumping from star system to star system in 2016, this is a much better problem for fans to have, especially after having stuck with Hello Games for so long.
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Multiple questlines give players so much to do that some fans run into over-choice, like when flipping through for the next show or movie to stream on Netflix or Disney Plus. The result is that No Man's Sky in 2021 is a completely different experience than it was in 2016 not only matching the original promises from that early hype, but exceeding those older intentions in many ways. These have added entire new storylines, base building mechanics, and of course, the multiplayer that had been advertised as a selling point from the initial launch.
![subnautica early access release ps4 subnautica early access release ps4](https://static2.srcdn.com/wordpress/wp-content/uploads/2021/05/Subnautica-Below-Zero-Leaves-Early-Access-Full-Release-Now-Available.jpg)
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However, in the years since the game's initial release, there have been a number of foundational updates with titles like Next and Beyond, two of the most popular overhauls thus far. Most recent to the updates coming to No Man's Sky is the Prism update, which acts mostly as a graphical overhaul, but also added some new creatures and ships for players to find across the universe.